AI Insights · Timothy · October 2021
Top 5 Hybridcasual Games on iOS in South Africa Q3 2021
Explore the performance of the top 5 hybridcasual games on iOS in South Africa during Q3 2021, with insights into downloads, revenue, and active users.
In Q3 2021, the top 5 hybridcasual games on the iOS platform in South Africa exhibited varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the trends for each application.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. saw a notable increase in weekly revenue, peaking at approximately $173 in mid-September. Weekly downloads fluctuated, with a significant drop to 451 in early September before rising to over 1K by the end of the month. Active users remained relatively stable, averaging around 11K, with a peak of nearly 12.2K in the last week of September.
Tiles Hop EDM Rush Music Game, also from Amanotes Pte. Ltd., maintained a consistent weekly revenue, hovering around $400-$500. Downloads showed a slight increase towards the end of the quarter, reaching 982 in the final week. Active users steadily increased, peaking at almost 14.9K by the end of September.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. experienced variable weekly revenue, with a high of $418 in late August. Downloads remained fairly consistent, with slight fluctuations around the 900 mark. Active users saw a gradual increase, ending the quarter with nearly 5K users.
Sniper 3D: Gun Shooting Games from Wildlife Studios had its highest weekly revenue in late June at $1.4K, with a notable dip to around $495 in late September. Downloads and active users both showed fluctuations, with downloads peaking at 1.2K in late August and active users reaching a high of 9.5K in early July before dropping to approximately 6.9K by the end of the quarter.
Kick the Buddy by Playgendary Limited showed an upward trend in weekly revenue, peaking at $560 in early September. Downloads were highest in mid-July at 1.4K but dropped significantly to around 392 by the end of September. Active users followed a similar trend, peaking at 3.7K in mid-July before falling to 1.7K by the end of the quarter.
These insights highlight the dynamic nature of the hybridcasual games market in South Africa. For more detailed analytics and insights, visit Sensor Tower.